Beat Saber, which was released by Czech indie studio Hyperbolic Magnetism in May 2018, is one of virtual reality’s most popular and critically lauded games.
Beat Saber has climbed the games charts to an overwhelming Steam victory, plus hefty success on the Oculus Store.
The makers of Beat Saber -Vladimir Hrincar, Jaroslav Beck, and Jan Ilavsky
It’s real simple: It’s a genuinely great and brilliantly made game that basically anyone can understand and pick up and play immediately. And it doesn’t require room-scale moving around, or need full room-scale trackers setups, or cause motion sickness. It just did everything right.
With 100,000 copies sold in their first month. Admittedly the game has had enormous benefit thanks to its success on Steam and Oculus Store Early Access.
Globally, Beat Saber took the number two slot last year, and the most surprising part is the block-slashing rhythm game only came to the PlayStation Store on November 20th, 2018, giving it a little under six weeks to make it to the number two spot.
Beat Saber has been so successful, it was bundled with PlayStation console
Beat Saber is a unique VR rhythm game where your goal is to slash the beats , which are represented by small cubes as they are coming at you.
Every beat indicates which saber you need to use and also the direction you need to match. All the music is composed to perfectly fit the hand made levels.
Nothing beats Beat Saber features
It deserves all the accolades it gets, because it’s an intuitive, physically challenging, and almost unbelievably cool-feeling rhythm game.
As revealed by one of the game’s makers “Our goal is to make players almost dance while cutting the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm.”
Unique game with a great feel – Beat Saber combines the satisfying feeling of cutting with emergent perception of rhythm.
- Handcrafted levels & music – All the basic levels and music in the game will be handcrafted to emphasize the music rhythm. The results are incomparable to similar games with generated content.
- Game accessibility – Anyone can understand basic game principles and play the game in just a few seconds.
Breaking the controllers
At first glance it might not be apparent, but Beat Saber is an excellent challenge for a VR controller tracking system.
You might think that a fast-paced VR shooter or sword fighting game would be the game that would be pushing SteamVR tracking to its limits, but Beat Saber is actually far more taxing.
In an interesting case of software pushing the limits of hardware, Valve recently updated SteamVR Tracking code to account for the speed of high-level Beat Saber players.
Valve recently announced that it updated Steam VR to “increase limits of what we thought was humanly possible for controller motion based on tracking data from Beat Saber experts.”
Breaking a sweat is a good thing
That’s because some players are so good at the rhythm game that Steam VR couldn’t even track them.
All in all this makes Beat Saber into a killer exercise routine. VR Institute of Health and Exercise – Yes, there is such a body – stated:
“We observed an energy expenditure of 6.55 kcals to 7.45 kcals per minute during our tests. This estimate is based on the assumption that the subject weighs 60kg.”