As Denis Hurley, Director of Future Technologies at Pearson, the world’s leading education company, has pointed out:
“we face one common problem with all new media as something new comes out – it takes us a while to adjust our thinking to it, and imagine all the new possibilities.”
AR is also assisting us in the form of holographic navigation for cars
But eventually there are more and more out-of-the-box thinkers that apply their acumen to the new medium and spark off new ideas.
Of course, every new idea has a potential commercial application associated with it, which in turn requires funding to gain traction.
Soon Augmented Reality will make its way into everyday life
No wonder that industry – from the military to automotive – have been the driving force behind the adoption of any new technology – this case the “Realities” – Virtual and Augmented.
AR: Industry-driven to customers
Augmented Reality – and hardware associated with it is overwhelmingly still focused in areas like industry and medicine, where it’s been used for decades.
That’s not a bad thing, since it means companies can have plenty of time to iterate on headsets in a market that actually exists and flourishes, instead of trying to get all the kinks out of the technology.
VR has been successfully adopted by lucrative industries, such as the medicine
Moreover, they are spared trying to cover the associated costs by having to sell users on a whole new kind of product – something that is completely alien to them, no matter the benefits it could bring.
From VR to AI
Case in point – Palmer Luckey, the 24-year-old founder of Oculus VR — the virtual reality company bought by Facebook in 2014 for more than $2 billion is now busy building controversial “virtual border wall”.
Palmer Luckey, the 24-year-old founder of Oculus VR with Mark Zuckerberg
Luckey is “developing surveillance technology that could be deployed on borders between countries and around military bases,” according to the New York Times.
AI-powered sensor fusion platform that can take input from thousands of sensors and integrate it into a single cohesive real-time 3D model that has everything in it tagged using machine learning.
Luckey envisions that the technology, once deployed, would make it possible to monitor in the wild and in real time all the people, all the vehicles, drones and aircraft over very large areas.
The founder of Oculus Palmer Luckey is developing AI technology designed to guard US-Mexico border
This makes it well suited for a broad range of applications, from securing military bases, to having eyes around the U.S border.
According to Luckey, the company is involved in some additional projects, which he is not at liberty to disclose.
In general, the AI technology has a lot of applications when it comes to protecting oil and aviation infrastructure, power plants.
Luckey received some bad press with respect to the technology’s application to guard the southern US-Mexico border.
Nevertheless, we at VR Sassy believe that money spent on technology will trump building a physical barrier any day. Why? It goes back to how industrial applications of technology eventual trickle down to consumers. And that is a good thing.
Consumer VR – a slower moving front
On the VR technology front, the major VR players glided through 2018 with only minor hardware tweaks. Oculus released the well-engineered but innovation-stagnant GO self-contained headset.
For 2019 there are some tweaks and additions envisioned for VR gear
Perhaps its greatest contribution had been on the democratization front – bringing the price point down to a manageable 200 USD.
HTC attacked with an expensive higher-resolution Vive, using Valve for controller development kits.
Consumer VR technology for 2019 should be primarily about the second generation of Microsoft HoloLens, in addition to the higher end Oculus Quest headset.
We should also keep an eye out for new entrants from China, which is catching up fast to its western counterparts with its VR and AR industry.
Not even the tip of the iceberg …
So the groundwork in the form of transformative VR technology has been laid. With VR and related technology, we can proceed to change the seemingly immutable laws of physics.
We can tinker with space, changing the size of objects. Heck, we can even teleport from one place to another – thanks to high resolution cameras and high-speed processors.
VR offers an infinite range of possibilities – even time-travel is not too far-fetched
We can even time-travel as we wish – going back to the future if we fancy it. Heck, we can even beat Elon Musk to Mars!
A private space agency could be putting cameras all over their equipment and sending them out to explore the great intergalactic space.
We could have scientists on Earth viewing and navigating the treacherous journey comfortably through a VR headset.
Once VR captures the imagination of dreamers – and developers, there are no limits
That in and of itself would make all the VR progress achieved so far worth it and allow for space exploration in a way we’ve never seen before.
On the entertainment front, imagine an entertainment hub for players to explore, create and engage with all types of VR games and then eSports,
Cinematic, Brand experiences, Mixed Reality when it comes and other forms of entertainment. The possibilities are endless. If you can dream it – the present VR technology is at a state that it can be done.